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Communication Summit: Work in Hollywood

  What did you learn?     To start things off, I actually did not stay for the entire thing. I was part of the virtual meeting for a little more than an hour. Unfortunately, I either was kicked or lost connection to the meeting, and I was not able to reconnect. However, during my time in the meeting, I did learn a few interesting things. A great deal of the speakers times was used explaining his career in Hollywood. He wasn't and actor, but he worked for multiple studios and networks. The two that I mainly remember were HBO and Nickelodeon. This is the odd thing; as one is a kids network while the other is a adult network. I think that is why it stuck in my memory and caught my attention. One of his main topics that he spoke about was how to capture an audience. He talked about kids shows that he worked on Nickelodeon and how the network and many of the shows went out of their way to slip in entertainment pieces in children's shows. We of course know this as hid...

Archers and Wolves

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  Wolf Practice:      The first screenshot is of the wolf practice that we did following the instructions and demonstrations of the UE4 website. I must admit that this was frustrating at first, but it turned out a beautiful wolf. I am also very pleased of how the animation actually turned out with twenty-thirty minutes. Archer Animation:     This is a archer template that I used. To my surprise she turned out beautiful. It took about fifteen-twenty minutes, but she works. It of course needs polishing, but she jumps, idles, drops down, and walks. Truly this little exercise has given me hope and excitement for this upcoming animation project. 2D vs 3D in Principle:     Now we are in 3d animation, and I must admit that I am excited for it. However, we must keep in mind that there are both similarities and differences between 2d and 3d animation both in practice and principle. The first principle that I definitely want to mention is dealing with the s...

Forum 4: Future Animation Concepts

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  Sketches:      The above picture is my attacking ideas for my character. I am going to continue using my Darth Revan character for this animation production. To begin with, he will be in his normal/idle stance getting ready to attack. His first actual attack will be a upward slash with his right saber. While the upward slash is still in the air, his left hand will be going in with a thrust attack with the other saber. While he is retracting his thrust, he will bring down his right saber with a down slash. This will all be finished up with a defensive block pose with the two sabers.     So this picture contains the concept idea of my character's death animation. The first part is him getting hit/stabbed depending on the opponent. He will hold the wound try to ease the pain. While holding the wound, he will walk forward one or two steps. After this he will fall to his knees while still grasping the wound, and finally he will lay down completely for the fina...

Forum 3: Animate!

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Anticipation:     My animation project will include a decent amount of anticipation; as I have both planned and actually animated a fighting technique with my Darth Revan character. He will be using two light sabers. One of the sabers will be blocking while the other goes in for a stabbing animation. Their will be anticipation in both of the arms as one will be going up to brace the block, and the other arm will be drawing back preparing to lunge forward. "Anticipation is used to prepare the viewer for an action, such as a crouch before a jump or an arm pulling back for a punch." (Cooper, pg. 30). Follow through and overlapping action:     My animation project will have secondary animations to accompany and compliment the main animation aspect of the project. I have a few planned and a few already semi-animated. One will be head movements from the character; as he moves. Another secondary action will be his cape moving and flowing with his movements. I also plan on a...

Forum 2: Animations of Batman Arkam Series

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  Introduction: The Batman Arkham Series is one of the greatest examples when it comes to great animation. Though the first and second game of the series has outdated graphics the games were truly great master pieces of their time. When it comes to animation, this game truly grasps a great deal of the twelve principles of animation. I nearly found all twelve principles within this game. In this blog post, I will be  going over each principle that I managed to see in this game. Out of the entire series, I will be visiting and looking over the second game in the series “Batman Arkham City”.           Staging:           Principle 2: With this game being a fairly large and open world based, staging is actually very prominent in this game. The game uses a great deal of cinematic animation for narrative and plot purposes. The game also helps the player by taking control of the camera ...